Guild Wars: Week's dev posts
It's been a busy, busy week over at Clamatius HQ. I've been playing Indigo Prophecy in the evenings with The Wife (I'm sure I'll write more on that subject later) and work's been a bit frantic.
Alright, that's the excuse for not posting. Here's the highlights of GW news for the week.
Alright, that's the excuse for not posting. Here's the highlights of GW news for the week.
- Alert readers may have noticed that the promised skill balance update scheduled for this week didn't actually happen. Apparently it's now scheduled for after Season 2 of the World Championships - around May 15th.
- Apparently the Factions Collector's Edition has been delayed in some areas and may not make it onto shelves for the 28th everywhere. The Standard Edition will be available, however.
- PvE quests which award skills in Factions will generally give a choice of 2 skills instead of a fixed one. Additionally, less skills in general will be available via quests, but obtaining skill points and gold will be easier - character advancement in general will be faster. It was previously revealed that the majority of Factions will be played at 20th level - in GW: Prophecies, it's more like 33% at 20th just for the main storyline.
- You'll be able to buy extra character slots for $9.99 this summer.
- The current bug where all PvE aggro is focused on characters holding items will be fixed at some point.
- Pet AI and Henchmen AI will be improved "on a very large scale" at some point after Factions is released.
- Apparently the Elite Missions in Factions will be accessible by more than the 1% of players some doomsayers have been forecasting.
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1 Comments:
Possibly no CE on the 28th? Bummer. I'll have to check my GameStop this weekend... I think I need to threaten them again just to be sure. If they cheat me out of CE that I pre-ordered months and months ago, like I've seen them do with other games, I will be very very angry.
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