Guild Wars: Efficient Faction in Competitive Arena
Ok, so you're a monk. You have basically 4 choices:
- Smite. Now you're not really a monk, you're effectively nearly an Elementalist. Play an Elementalist instead.
- Life Bond. Not as effective in CA as it is in PvE and 8v8 since you are the primary target for the other team.
- Healing. Viable: use Infuse Health and Healing Touch. This definitely works and is very energy efficient.
- Boon Prot. My personal favourite and the one I'm going to talk about right now.
Divine 12 + 3 + 1
Prot 8 + 1
- Protective Spirit
- Mend Ailment
- Reversal of Fortune
- Contemplation of Purity
- Offering of Blood
- Divine Boon
- Resurrection Signet
Variants on this theme:
- Mo/Me and Mantra of Recall instead of Offering of Blood. In fact, here's a very nice video of someone doing just that.
- Some people prefer to run Signet of Devotion over Resurrection Signet, but I hate the 2s cast time of devotion and having res sig available is more polite.
- Shielding Hands over Prot Spirit. Theory here is that there are more Rangers than Elementalists. Personally, I like having Prot Spirit around because otherwise a Lightning Orb + knockdown spike can take you out very fast.
Now, tactics. Move. All. The. Time. I really mean this, it's important. A still monk is a dead monk. Not only does this force warriors to kite and hopefully get snared via Crippling Shot or similar, you'll get some evades from arrows and elementalist spells. Run around teammates when you're kiting because sometimes they'll effectively body-block the warrior who'll often then stand there like a lemon.
So, what are you scared of?
- Hammer warriors. Continuous knockdown is very bad. Guardian helps - put it up and start kiting like crazy.
- Energy denial. Luckily very infrequent in CA. If a mesmer starts hitting you with the usual energy denial spells, immediately switch to a blank weapon slot so you can switch back when he runs you out of energy.
- Continuous pressure. If you're not careful, you can run out of energy since your healing isn't super efficient - try never to go under 5 energy so you can afford to recast OoB. The nastiest type of this is if 2 opponents double up on you while 2 more get someone else. Try not to overheal people - your spells are cheap but the +2/spell cost penalty from Boon adds up fast.
- Mass hex/degen. If there are enough Conjure Illusions etc going around and your offense is being nerfed via Faintheartedness/Enfeeble/etc it can be tricky since you have no straight heals. If it's condition based then you're ok - Mend Ailment will do the job.