Guild Wars: Live Event at PAX
Here's the official writeup of the Guild Wars Live event. The designers were Teeuwynn Woodruff (my wife) and Mike Selinker. I spent most of Sunday helping out at the main booth.
The Kurzick faction won overall - for some reason, a lot of Kurzicks signed up late Saturday and on Sunday. People were encouraged to group up with other people in their faction - and apparently on Sunday a giant mob of Kurzicks romped around the challenges. By the time they were heading over to the Red Lion for the final 2 challenges, there were 25+ Kurzicks on the shuttle bus... and 1 Luxon. Apparently some trash-talking occurred.
People generally seemed to like the game and were having fun. I asked players which were their favourite challenges and it was normally one of:
Overall I'd guess there were something like a thousand players, with about 150 or so finishing every challenge. Not too shabby.
The Kurzick faction won overall - for some reason, a lot of Kurzicks signed up late Saturday and on Sunday. People were encouraged to group up with other people in their faction - and apparently on Sunday a giant mob of Kurzicks romped around the challenges. By the time they were heading over to the Red Lion for the final 2 challenges, there were 25+ Kurzicks on the shuttle bus... and 1 Luxon. Apparently some trash-talking occurred.
People generally seemed to like the game and were having fun. I asked players which were their favourite challenges and it was normally one of:
- Assassin (precision crossbow)
- Warrior (shield vs. blowgun)
- Necromancer (skull death puzzle)
Overall I'd guess there were something like a thousand players, with about 150 or so finishing every challenge. Not too shabby.
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