Skill vs. Treadmills
Insightful post over at Raph Koster's blog on why successful games invariably have treadmill mechanics.
As a sidenote, one thing that I've noticed is that skilled players of a given game (online or offline), when given the chance to influence game mechanic development, typically demand games that further reward skill. This isn't always beneficial in terms of making the game fun to play.
As a sidenote, one thing that I've noticed is that skilled players of a given game (online or offline), when given the chance to influence game mechanic development, typically demand games that further reward skill. This isn't always beneficial in terms of making the game fun to play.
Labels: gaming, raph koster
0 Comments:
Post a Comment
<< Home