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Wednesday, November 08, 2006

Guild Wars: Wreckingball (Necromancer PvE)

I played this build a month or two ago and it works pretty well. It's a very aggressive setup which suits my playstyle. Ensign is the wizard at work here.

Offering of Blood*
Order of Pain
Blood Ritual
Rotting Flesh
Animate Bone Horror
Animate Bone Fiend
Blood of the Master
Resurrection Signet / Hardres of choice

12+4 Death Magic
9+2 Blood Magic
9+1 Soul Reaping

Weapon with an enchanting part, armor of choice + Bloodstained Boots.

Your plan here is that being a MM is basically a matter of a couple of Animates + Blood of the Master, so why not be an Orders necro at the same time?

Note that this plan absolutely requires you to bring as many physical damagers as possible - warriors, rangers, paragons, etc. It should be even easier to arrange now you can bring Heroes. Note that Barrage + Order of Pain = good.

There's probably a nicer way to make this with some of the new Nightfall skills, but you may want to use it to go get those skills.


1 Comments:

Anonymous Anonymous said...

Love your blog and its attention to detail.
Amazing geekery :D
Keep it up bro.

And uh, yeah, through my tinkering in AB, I've discovered a pretty vanilla build for Me/Mo.

"Utility Domination (Me/Mo)"

FC: 9 + 1
Illusion: 1 + 1
Domination: 12 + 1
Inspiration: 3 + 1
Healing Prayers: 9

Ehhh, it's a no brainer. It's a utililty build--not particularly anti caster or warrior hate.
Someone out there probably runs something like this and has re-posted it on EW's build creator, but what the heck.

E-Surge, E-Burn, Wastrel's Worry, Empathy, Healing Breeze, Inspired Hex, Ethereal Burden, Hex Breaker.

Usage is self-explanatory, though Burden is good for energy management. Sins will absolutely demolish me though, but I find its a good universal build to help better my positional awareness and such.

11/09/2006 02:14:00 AM  

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