Guild Wars: Skill balance review
So, I could post a writeup of the skill balance weekend, but there's really no need. Ensign thoughtfully posted a detailed analysis of the skill changes. In my humble opinion he has the best grasp of the game mechanics of anyone outside ArenaNet, so you're better off reading what he wrote than anything I could come up with.
Patccmoi's point later in that thread about Weapon of Quickening is good though - I've played a GvG build using that skill and it was ok but not amazing. With the buff listed in the weekend I think it could be extremely strong.
Patccmoi's point later in that thread about Weapon of Quickening is good though - I've played a GvG build using that skill and it was ok but not amazing. With the buff listed in the weekend I think it could be extremely strong.
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I've been playing around with a Hydromancer the past day.
Water Trident, Blurred Vision, Ice Spear, Rust, Glyph of Lesser, Maelstrom, Armor of Mist, Restful Breeze.
Very fun. Until ANet seemingly took out the 25% projectile speed buff to Trident. And now, it's just as it was pre-weekend--completely worthless. Hell, someone crippled could dodge it. But while it lasted, it was a spammable ranged Bull's Strike, and you really can't go wrong with more knocks.
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