Guild Wars: Dev update
Gaile posted another Dev Update. See the link for the PvE stuff. The main PvP-relevant content was what they're testing internally right now:
- Paragon diversity and balance. Once we’ve had more time to see the most recent changes in effect, we’ll see if further changes are needed.
- Bow skills for rangers.
- Ranger pet adjustments. We're pleased to say we have a rudimentary version of pet controls up-and-running on our test servers. We’re looking forward getting those into the live game as soon as we’ve examined all of the play balance issues this might introduce.
Labels: dev update, gaming, guild wars, PvP
1 Comments:
Ranger pet adjustments.
This, I think, is the most important bit of news. The Hero controls only point out how absolutely archaic and unworkable directing your pet is. Hopefully they're going to be including something similar to the flags and behavior toggles.
Paragon diversity and balance.
I dunno, Paragons seem fine to me. A bit useless thanks to the current split happy metagame - they're at their best the larger the group gets and not in the scrimmages that heavy splits force. And they've been tweaked steadily downwards but that's because I suspect their one of those classes that's either going to be unspectacular or spectacularly broken.
Bow skills
*sniffs*
I smell R-type builds.
Sigh, alright, no one ever called them that - they went with the boring Ranger spike instead...
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