Guild Wars: GvG Team Positioning
Here's an excellent series of 3 articles by Xanthar over at GWGuru.
- Map categorization and schematics.
- Positional play and nomenclature.
- Basic movement and tactical play.
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2 Comments:
Good series. Almost makes me want to dig out my old password and login to say so in person.
Almost.
/proud papa moment
I'm such a newb when it comes to proper positioning, although I think another big thing I have to work on when dialing up that Mo/A build is properly selecting a "Return" target and not just "V, 8".
But maybe it's just me or my mouse breaking down but clicking/selecting targets is such a lost cause in Guild Wars.
Now when it comes to positioning (read: kiting) and actively keeping an eye on the Party window, your own Effects monitor (read: Diversion, Dazed, SV hex stacks, etc.), and the state of the game (read: LoS on enemy rangers, tell-tale spikes, tell-tale shadow-steps, and in general, not being body-blocked into oblivion)--I really have to ask; how does the averagely-good monk macro all of that? Or does he? I try to do a bit of everything, but of course kiting melees, watching for nasty effects and the Party window are where my eyes wander first.
Then it all goes to crap when I smack down on "3" and wonder why my ZB isn't casting.
Note to self: You can't blame a tank for overextending if you yourself is the one who's kiting away from the action...
So really, such a level of battlefield awareness to me is, at least, trying to play God, and failing =(
P.S. I have read the article on monking, by... well I forget but it was posted here and referred to Guru's forums. Or maybe iQ's. Gosh that Red Bars is such a leet monk. They all are! /resign
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