Guild Wars: Preview weekend over
I played a bunch of CA and some TA over the weekend. I did play all the premades but didn't use any hard-won faction to unlock extra skills - I'm still working on unlocking superior runes for all the Necromancer, Mesmer, Elementalist and Monk classes since I have enough skills to actually play most builds of those classes required for TA, Tombs and GvG now.
I'm a big fan of the new training arenas and the Zaichen Challenge/Elites. I have a lot of wacky build ideas and it lets me give them a try without embarrassing myself in public.
Ok, now the Assassin and Ritualist. As per usual, the premade templates didn't seem optimal (rather reminiscent of preconstructed decks in M:tG) but the classes themselves are very interesting. If you didn't get to play, here's a summary:
- Assassin is a melee, high-damage character. Armour is not great but offense is good. Has some interesting teleportation skills which will make for a strong primary/secondary class for flag running. For more detail and strategy, there's a great guide written by Panda over at the iQ forums. Here's their current skill listing.
- Ritualist is a caster class, primarily revolving around spirit summoning. Spirits work more or less like Ranger rituals but are mostly asymmetric - where Ranger rituals affect everyone, Ritualist spirits help your team. Some good healing abilities and reasonable offense. The spirits summoned do not move but have a fairly long range (something like 1/2 radar range) to their abilities. Aside from Spirits, they have some interesting weapon enchantments (notably Weapon of Warding, which seems excellent) and "ash summons" which conjure up an item which gives you abilities either while you hold it or when you drop it or both. Here's their current skill listing.