Team Fortress 2 Initial Impressions
I played my second night of Team Fortress 2 last night. It has the important advantage over Guild Wars PvP that if the baby wakes up mid-game it's not a major disaster.
Valve may have taken their sweet time getting this game out, but clearly they spent a good amount of time polishing it. It's surprisingly forgiving for an online shooter - unlike Natural Selection, Quake Wars or the Battlefield lines, where noobitude is punished heavily - I felt that I was actually helping my team despite being terrible.
Art direction is excellent throughout and the game design is solid. I'd say my major criticisms are:
Valve may have taken their sweet time getting this game out, but clearly they spent a good amount of time polishing it. It's surprisingly forgiving for an online shooter - unlike Natural Selection, Quake Wars or the Battlefield lines, where noobitude is punished heavily - I felt that I was actually helping my team despite being terrible.
Art direction is excellent throughout and the game design is solid. I'd say my major criticisms are:
- I prefer the capture-the-flag mode over capture-the-point, but there's only one CTF map.
- There's a bit of a dearth of maps all round. I assume Valve is relying on the game community to fill this gap.
- No bot support means no lunchtime games at the office.
Labels: games, team fortress 2, tf2
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