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Games. Tech. Musings.

Games offline and online. Technology. Random stuff.

Wednesday, April 18, 2007

Guild Wars: Automated Tournament Thoughts

In large part, the AT stuff posted looks very good. I'm principally concerned with GvG here because I think the HvH format right now needs some love to make it more about fighting and less about capping. I'm not sure how much it can be rescued, to be honest. Fundamentally you have 3 not-very-bright heroes on each team and only one human, so overruling bad AI decisions via a clunky interface is always going to be a large part of that game. I'm not convinced that's ever going to be really fun.

I was hoping to play some more HvH while I was on vacation just to see if I would come around to the format but my wife's laptop was just too slow for PvP - so I finally got around to finishing Nightfall's PvE campaign instead.

Anyway, some thoughts in random order:

The posted schedule looks like ArenaNet was trying too hard to appear even-handed. The round-the-clock distribution of playing times is fine in theory but in practice the bulk of their players are in a few time zones - EST, GMT+1 and GMT+2 mostly, I'm guessing, from the number of European and American guilds. I expect the schedule to be revised before the system goes live.

Shiny "Barbie Wars" rewards for doing well are a nice touch. People always seem to respond well to e-peen stroking opportunities.

Sadly, 4 hours straight is a pretty big time commitment for anyone with a life. Personally, I'd rather have a round or two less (say, 16 or 8 guild pods) or skipping the final single-elimination rounds and just doing straight Swiss to guarantee a shorter play time. Previously, I'd thought about tournament options where you just played a match every week or somesuch but after the Celestial tourney I'm convinced this is a bad idea. Getting 8 people to show up at the same time who don't know each other closely is problematic and a big time sink. Anyway, I guess we'll see how long each tourney really goes.

Higher K-values: well, about time. Hopefully this will mean ratings will start reflecting real guild strength more closely. Once again, we shall see how this plays out.

One missing point that's not mentioned is map choice. Hopefully maps will be random to cut down on the 8v8 builds on Jade phenomenon, etc.

As for this:
We are always trying to move Guild Wars to the fore of competitive e-sports

Sadly, I think this is doomed to failure. GW is just never going to be a good spectator's game because the amount of knowledge required to enjoy watching is just too high. Without a lot of spectators, you have no real sport. Magic has a similar problem - unless you know the cardsets the players are using really well, you can't follow what's happening. That said, my current #1 feature I'd really like is to be able to download observer mode replays. I have a suspicion that that is technically very difficult to implement and so will never happen.

Overall, I'm excited. Hopefully I'll actually be on the OoX core GvG roster and get to play...

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Thursday, April 05, 2007

Guild Wars: Automated Tournament Details!

The official post just went up. System starts up in April.

I have some thoughts on this but not enough time to write them down now. Watch this space. For now, let's just say I'm excited.

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Monday, April 02, 2007

Guild Wars: Celestial Tournament over

The Celestial Tournament is over, with Team Everfrost [eF] taking the crown over Esoteric Warriors [EW]. In what I can only assume is some kind of cry for help, Rex has taken it upon himself to blog about pretty much each and every game played in the quarterfinals and onwards.

In other not-quite-news-yet, according to the official site, apparently we'll hear more about the breathlessly-awaited Automated Tournament system "very soon".

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Wednesday, March 28, 2007

Guild Wars: Celestial Tournament final rounds

Well, the Celestial Tournament is finally over for us with yet another forfeit. Rex already posted his verbose-as-always screed on the subject. In summary:

Wins vs. teams with a hench: 1
Losses vs. teams with a hench: 1
Non-hench savage beatings received: 1
Non-hench savage beatings inflicted: 1
Forfeits (win or loss): 4

Pretty sad. There weren't really any good matches for us. The only team we played that was really in our skill bracket had to play with a henchman. Since we were a PST guild and most of the guilds are European, they'd have to get up in the middle of the night to play us and hence forfeits were abundant. Well, I told you so. Admittedly, I didn't figure out the full extent of the scheduling horror until I saw the first round pairings. I think the whole 8-man roster fiasco overshadowed the time zone issue initially.

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Tuesday, March 20, 2007

Guild Wars: QQ vs EW

Go watch this match from the Celestial Tournament. If you're easily bored, skip to the last 3 minutes.

Music choice is a bit sketchy but the actual match is excellent.

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Wednesday, February 21, 2007

Guild Wars: Celestial Tournament, Round 2

Second round pairings are up.

My division of the XoO hordes went 2-0 vs. Cheeky Monkeys in round 1, as Rex already noted. I suspect this round is going to be a whole lot harder - the next team actually has a reasonable rating. Not that the ladder's a great indication of a whole lot right now, but it does indicate that they probably aren't normally a 4 hero team.

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Friday, February 16, 2007

Guild Wars: Celestial Tournament round 1 pairings

Pairings for round 1 are up.

We're up against Greedy Monkeys. They're presumably a guild created for the tournament, since they have no play history at this point.

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