Guild Wars: Celestial Tournament final rounds
Wins vs. teams with a hench: 1
Losses vs. teams with a hench: 1
Non-hench savage beatings received: 1
Non-hench savage beatings inflicted: 1
Forfeits (win or loss): 4
Pretty sad. There weren't really any good matches for us. The only team we played that was really in our skill bracket had to play with a henchman. Since we were a PST guild and most of the guilds are European, they'd have to get up in the middle of the night to play us and hence forfeits were abundant. Well, I told you so. Admittedly, I didn't figure out the full extent of the scheduling horror until I saw the first round pairings. I think the whole 8-man roster fiasco overshadowed the time zone issue initially.